IBS 600 Yard competitions
are held throughout the summer.
Click below for the schedule and information.
Registration Form for the IBS
600 Yard Shooting and
Practice dates will be announced to members who have passed the training class. If you are interested in learning
more about shooting on the 600 yard range or would like to be notified of
the practice shooting times so you can observe contact Steve
Shooting on the 600 Yard Range from open benches is only allowed under the supervision of a
Range Safety Officer on pre-announced shooting or match dates.
Members who have qualified may shoot on the upper range tube range 8am to
sunset whenever the upper range is open. Be aware other events take place on the upper range
and it will be closed on occassion. See
the range rules for details.
Anyone caught shooting on the 600 yard range
from the open benches any time other than a competition or Scheduled shooting date will be removed
from the membership.
Long Range Training Class Schedule:
Our next Long Range Training Class will be in April 2018.
You will need a notebook, pen, calculator for classroom.
For the range bring a rifle capable of shooting 1 MOA (1"
at 100 yards) with a scope appropriate for shooting 350-600 yards. Scope
turrets will be adjusted by you to adjust for windage and
Bring an elevation chart for your rifle and ammo.
Contact Steve above if you are interested in
taking the long range training class.
Long Range Class
Long Range Class: What
Flyer for Balloon Shoot match July 20 &
21 & 22
Friday July 20th. 22 Limited Class, 8:00 am. Registration, 8 –
Saturday July 21st. Custom Classes, 8:00 am.
Registration, 8 – 11 practice, 11:30 Shooting
Sunday July 22nd. Factory Class, 8:00 am.
Registration, 8 – 11 practice, 11:30 Shooting
Payouts daily for completed matches. Lunch is available at range.
Factory Class: Factory stock, barrel, action and trigger. Blueprinting, timing and truing of actions permitted. Re-crowning of barrels permitted. Bedding of actions permitted. No other modifications permitted. No custom shop or specialty rifles (i.e. Cooper, Dakota, Bear, etc.)
22 Limited: Limited to calibers 22 or less, no other restrictions.
Custom Class: Restricted to 30 caliber or less, no other restrictions.
Shooting: Contestant, scorers, and spotters permitted on the firing line during relays. Top 10 scores go to the shoot off using the same balloons. Contestant and scorers only permitted on the firing line during shoot offs. 20 Minute relays. Ties broken by 5 shots for score at 600 yards. Entries limited to twice per class. $25.00 per entry. 50% of net income payout paid 5 places, 25%, 10%, 5%, 5%, and 5%.
Balloons: 4@350, 5@440, and 5@540: 14 balloons 17 rounds of ammo. 4” minimum balloon size. Balloons held in netting.
Form for Balloon Shoot
Release for Balloon Shoot
5/23 6/27 7/25 8/22
Starts at 6pm
Long Range Tactical Steel event. The focus of this shoot
will be long range (350 - 600 yards) shooting from tactical positions
(prone, sitting, barricades etc). There will be no shooting from
the benches and support will be limited to bipods, sand bags or packs.
TO SHOOT THIS EVENT ALL PARTICIPANTS MUST MEET ELIGIBILITY REQUIREMENTS TO
SHOOT ON THE UPPER RANGE. PLEASE BE ABLE TO PROVIDE UPPER RANGE CARD
OR OTHER PROOF OF QUALIFICATION.
Cost is $5 for members $10 for qualifying non members.
Anticipated round count is 20 rounds plus sighters.
Recommended items for this shoot:
Long range rifle
Good DOPE from 350 -600 yards
20 rounds ammo plus sighters (No FMJ, Steel Core or Armor Piercing) Shooting
mat Bipod, sand bags or pack for support
Here is the planned course of fire for Wednesday.
Stage 1 COLD BORE - 1 shot 400 yards prone. Target -
IPSC. Scoring A-
20 B-15 C-10 D-5
Stage 2 PRECISION W/TIME & AMMO LIMIT- 10
round limit 120 second time limit. Target - 12 inch steel at
400,450,500,550. 1 hit per target must shoot near to far. Must
hit to advance. Scoring 30 points per hit. 5 point bonus for
each unused round.
Stage 3 HOSTAGE RESCUE - 2 rounds 350 yards
prone. Target 2 IPSC with no shoot hostage. 1 head shot
per bad guy. Scoring- A -50 other headshot 30. -20 points
hit on hostage
If you have questions please contact Dan Wilson (608) 772-8445 or Steve
Moerke (608) 513-3282
State Benchrest Championship
June 2nd , June 3rd , July 7th , August 4th , September 1st
be awarded for participation, small group, high score, and overall combined
winners for each class/series. Classes shall include A, B, and Factory.
Class A shall include anyone shooting 2 or more targets of 3” or less.
Class B will include competitors shooting targets greater than 3.00. Factory
class shall consist of factory produced rifles*. Custom shop rifles, Cooper,
40X, and similar rifles may compete in class A or B. Once a competitor has
achieved two or more targets of less than 3” they shall remain in class A
for the year. Notwithstanding they may compete in the Factory class. The
first series of targets shall be for rifles of 17 pounds or less (light
gun). The second series of targets shall be for any rifle that qualifies for
IBS, NBRSA, or Williamsport rules (light/heavy gun). The third series of
targets if needed, will be for factory class. Entry fees shall be $25 for
one gun, and $10 for each additional gun for CSA members, Non-member fees
shall be $35 for one gun and $10 for each additional gun. One point shall be
awarded for participation in Light Gun, Any Gun, and Factory classes. One
point shall be awarded for Small Group, High Score, and Overall in classes
A, B and Factory. Points will be awarded for each series of targets. A
Factory Gun may be shot in all classes. All Club IBS matches shot at
CSA are included for points earned. The State Championship will be awarded
at the last match of the year. *Rifles from manufactures producing 5,000 or
more rifles per year.
Jeff Western will open the Upper Range Mondays in
April at 5:30PM. Jeff will be placing paper targets at 600 yards for those
interested. Steel at 350, 400, 450, 500, 550 and 600 yards will also be
available. This Upper Range opening is open to CSA members and non-members
with Long Range Training and experience.
This shoot may also be open to CSA members and non CSA members that do not
have Long Range Training or experience shooting organized matches at ranges
exceeding 500 yards. Those without experience MUST contact Jeff Western (email@example.com)
to confirm enough mentor(s) will be available for inexperienced shooters.
Equipment requirements are:
A rifle and ammunition combination that is capable of 1
A scope with matching reticle and turrets (MOA or MIL)
that are adjustable for elevation and windage
A front rifle rest or bipod and rear bags for support
Rifle should be zeroed at 100 or 200 yards.
Regrettably, until the pavilion construction is finished with the concrete
floor placed and 10 shooting benches restored we are limited to (4) shooting
positions and the (2) tube benches for a total of (6) stations. The concrete
floor is not scheduled to be in-place until May. Your patience and
cooperation is appreciated.
of the “Long Range League” is to improve long range shooting and
communications skills and track improvements. The league would give a
structured format and a level of commitment from the shooter. Expectations
will be defined and everyone understanding of the goals and becoming more
familiar with our equipment and improve our skill sets like wind dope and
one shot sight-ins etc. There won’t be any trophies or awards. We
are there to better our individual l skill sets and self-confidence.
There is no better gratification than to see a measureable improvement
towards your individual goals and to “bang steel at will”.
- Targets will be IBS or NBRSA
600 yd. targets.
- 3 targets will be used:
400yd., 500 & 600 yard.
- 5 shots per target to be
scored, miss = 0, Max. =50 x 3= 150 total.
- No X count
- Sighers Allowed ( clay
pigeons, Steel ect… per targeted distance)
- Total league rounds 15 scoring
- To help each other and to
- Scoring will be done by
shooter reported to League Clerk that night.
- League to begin at 6:00PM
- Practice prior to league is
- League Fees will be $5 members
and $10 for non-members, 3 IBS targets; used targets are fine if old
hits are taped.
- All Range / Safety Rules Apply
and R.O. on duty. If R.O. isn’t available shooting will be done
through the “Tubes”.
- Any firearm that is allowed by
club rules is allowed, no weight or optic limitations.
"Cold Bore Steel Challenge"
is a hit or miss on steel targets at different yardages. Shooter
will have a spotter, score / time keeper. Cold bore means cold bore. No
practice shots with any firearm on the upper range prior (12 hour) to your
turn to shoot for score. The Shooter will shoot at each steel target at the
given ranges of 330, 400, 450, 500, 550 and 600 yards. The shooter will have
15 minutes to shoot and hit each target once. The shooter will shoot targets
in sequence from near too far. The Shooter will verbally announce the
yardage he is going to shoot to his spotter and score keeper. The Spotter
will announce ready then shooter can start shooting. Shooter is allowed 3
shots at each target to hit the target. The spotter will verbally signal hit
or miss. Hits will be scored as hits and misses will be scored as misses.
Maximum of 3 shots per target for a maximum of 18 total shots and a minim of
6 shots in 15 minutes. Lowest number of shots with the least amount number
of misses will be Top Gun. Perfect score would be 6 hits 6 shots in the
least amount of time. Time keeper will announce range is hot. Time keeper
will start the timer when spotter says ready on the first target of 330
yards. Timer will announce "Time" when 15 minutes expires. Time
keeper will record time it took to complete the shooting task. Time keeper
will declare range is cold and visually inspect shooters rifle to verify
range is safe. Shooters can shoot prone or bench which ever they choose.
Rifle restriction is a 15 pound weight limit. This should
accommodate most hunting, varmint and tactical rifles.
- No open shooting allowed during the Cold Bore
Challenge 5:30pm – Sunset, 5:00 – 5:30PM for steel target
maintenance. All participants are expected to help spot, score-keep,
time and paint targets during the event.