Below you will find some information on Trap Shooting!

Below is some basic information on Trap Shooting! 

Halfway from middle of trap house and left front corner; 1-1' high.
Middle of trap house; 1-1' high.
Halfway from middle of trap house and right-front corner; 2-2' high.
Right-front corner of trap house and 2-2' high.
1-1' off right-front corner house, and 2-2' high.


The gunpoint on each position is a necessary compromise which prepares you for whatever target angle is presented to you.  On each position you favor the left angle target with foot and body position; and take a gunpoint that favors the right angle target.  This is because a right handed shooter finds it easier to swing to the left from the gunpoint, without any muscle restrictions.  Suggested gunpoints for each position are indicated for the five positions in the graphics above.

Foot Position
On each station, your toes should be placed on an imaginary line which would parallel the line of flight of the extreme left angle target from position #5.

 Trap shooting, often called "American trap shooting" to distinguish it from other forms of trap shooting, is but one of many sports based on shooting small disks launched into the air. These disks are of various sizes. They are shaped somewhat like a Frisbee and fly in a nice arc through the air. They are made of various combinations of substances so that they break when hit. Well, sometimes they don't break, but they're supposed to break. The matter of "hard" clay pigeons is a constant source of complaint. Clay pigeons are commonly called "birds" and I'll switch to that name to save typing all those extra letters. In addition to trap shooting, people also shoot other games involving these disks, such as skeet, sporting clays, 5 stand and wobble trap. This last is like trap shooting, except the trap machine is set up to vary both the direction of the clay pigeon's flight and the angle of elevation.



Trap Field 

Trap is shot at a range. A trap range has at least one, and perhaps many, trap fields, each of which has a little structure called the "trap house" that houses the machine that throws the birds into the air. This is called the "trap machine," and sometimes just the "trap." The trap machine throws the birds in a random pattern limited to a 44 degree horizontal arc, with the birds exiting the house at about 47 miles per hour and traveling about 50 yards before hitting the ground. The trap range uses either a hand release run by the score keeper, or voice calls that respond to the shooters' voices to send an electric signal that causes the trap machine to launch a bird. Each trap field has five shooting stations in an arc, each station being 11 degrees away from its neighbor. The shooting stations are paths radiating out from the trap house with distances from the house marked from 16 to 27 yards. A round of trap is 25 birds, 5 birds being shot from each station in rotation.

 Trap shooters commonly shoot three events: singles, handicap and doubles. Singles are single birds shot from the closest distance, 16 yards from the trap house. Since the birds are usually about 15 to 25 yards out by the time the shooter fires, even the 16 yard singles are 31 to 41 yards away. Handicap is like singles, except it is shot from various distances, depending on one's ability, between 19 and 27 yards. These birds are 35 to 52 yards away, depending on one's handicap and reaction time. Since very few shooters with slow reaction times ever earn a 27 yard handicap, that 52 yard figure is an exaggeration. 27 yard shooters actually shoot their birds at 47 yards or less. As you might imagine, a little disk, 40+ yards away and flying at 40+ miles per hour can be a difficult target. Doubles are two birds launched simultaneously, shot from 16 yards. Doubles are even more difficult and are, by far, the most fun. A round of doubles is usually 25 pairs, or 50 birds.

 You can use any shotgun gauge, up to 12 gauge. Using anything smaller than a 12 gauge entails a loss of hitting power. Some do choose smaller guns for their lower weight and reduced recoil. Note: in shotguns, a larger numerical gauge designation refers to a smaller bore. A 20 gauge is smaller than a 12 gauge. This holds true for all shotgun bore sizes other than the .410. ".410" refers to a bore that is .410 of an inch in diameter. Unless you are truly crazy, you will not be using a .410 to shoot trap. It is just too small. You may use up to 1 1/8 ounce of shot in 12 gauge. I don't know what the weight limit is in 20 gauge, but typical commercially available target loads are 7/8 ounce. You may use shot sized 7 1/2 and smaller. Like gauge sizes, a lower shot size number refers to a larger shot size. The maximum velocity allowed is 1250 feet per second for 1 1/8 ounce loads. You may use slightly higher velocities for lighter loads, and the whole thing gets really complicated. Why bother with all that? Just get some 1 1/8 ounce #8 shot target loads.

 You will probably feel intimidated by the prospect of trying this sport, but if you'll just go and give it a try, you'll find that you will be welcomed by the participants. Practicing safe gun handling is the primary concern. Even though trap shooting is a game, it's a game played using deadly weapons. There is absolutely no room for unsafe gun handling.

 Trap shooting has some simple, straightforward rules. Always practice safe gun handling. Only load your gun when it's your turn to shoot. Only load one shell unless you're shooting doubles. For doubles, you may load two. If, while you're on the trap field, the staff needs to tend to the trap house, to reload the machine or otherwise adjust the machine, unload your gun. In trap shooting, the gun's safety is ignored. Do not bother with it. Your gun is either loaded and ready to shoot, or unloaded. The only "safety" is an unloaded gun.

 There are several interesting rules about gun failures, broken birds and so on. Your fellow shooters and/or the score keeper will help you with them. Just don't get flustered. While shooting doubles, remember that you are only allowed one shot at each bird. If you miss your first bird, you must switch to the second bird and try to break it instead of shooting at the first bird again. Even though a round consists of 25 birds, and a round of doubles consists of 50 birds, you should carry some spare shells in addition to the 25 or 50 you expect to shoot. If a bird is broken in the process of being thrown, you'll get another bird to shoot. If you shoot at that broken bird, you'll need a spare shell. If you shoot out of turn, you'll need to reshoot that turn. If, in doubles, you shoot the first bird without noticing that your second bird broke while being thrown, you'll have to reshoot that turn. If your gun fails to fire after you hit your first bird in doubles, you'll have to reshoot that turn. Obviously, if you miss your first bird, a failure to fire on your second bird counts as a lost pair. Otherwise, sly shooters would tend to have a lot of "fail to fire" episodes after lost first birds.

"Lost birds" are birds you didn't break. "Dead birds" are the ones you did break. A dead bird means you definitely broke the bird. Knocking a little dust off it isn't enough. You must at least knock a chip out of the bird. Ordinarily, the score keeper announces the lost birds but not the dead birds. Among trap shooters, dead birds are the norm, and therefore not worthy of mention. On the other hand, lost birds are announced with great gusto. Hearing "lost" over and over again can get to be quite annoying, to say the very least. In doubles, the score keeper announces the results of every shot: "dead pair," dead, lost," "lost, dead," or "lost pair." "Lost pair" is never a pleasant sound.

  Trapshooting Terminology

All-Around - championship at the Grand, Zone, State and other major shoots based on the combined scores of the 400 championship targets, 200 singles, 100 doubles and 100 handicap.

 Average - the percentage of targets the shooter has hit out of the total shot at. .

 Average Book - yearly book compiled by the ATA listing all singles, handicap and doubles averages of each member who shot during the previous year.

 Back-Yardage - positions in handicap shooting from 24 to 27 yards behind the trophies.

 Broken Target - a) one which comes out of the trophies in pieces. It is declared "no target" whether the shooter shoots at it or not, and another bird is thrown. It does not count even if the shooter hits it b) a whole target which the shooter hits and is scored as "dead".

 Call - signal given by the shooter for the release of the target. Usually the word "pull," but any sound may be used.

 Classification - a system of diving shooters into groups - based on previous records, ability, etc. - in singles and doubles. Classification is done by a committee of shooters. AA is the highest class; D or E are the lowest.

 Dead - the term used for a target broken by the shooter.

 Doubles - one of the three events in trapshooting. The shooter stands 16 yards from the trophies and fires twice, once at each target that are fired simultaneously.

 Entries - the number of shooters in a specific event.

 Field - the trap field ; refers to the entire layout of the trap and shooting positions.

 Handicap - singles targets are shot at by shooters standing a minimum of 18 yards and a maximum of 27 yards from the trap.

 High- Over-All - championship based on the combined score of all targets in a program. At the Grand it includes 1,000 targets over the final six days.

 Junior - any shooter under the age of 18.

 Lost - the term for a target missed completely or only "dusted."

 No-Bird - the call given by the referee when the shooter does not have to fire at a target. Ex. A target that is thrown from the trap broken.

 Pair - the two targets fired simultaneously in doubles shooting.  

Pigeon - clay pigeon, the target.

 Puller - the person who releases the target from the trap, either by an electric switch or by hand.  

Shootoff - method of deciding ties in which the shooters fire another event.

 Singles - targets are shot at by shooters standing 16 yards from the trap. One shot fired at each target.

 Squad - a group shooters (five or less) who shoot together at one trap and who shoot in rotation.

 Straight -the breaking of all targets in an event.

 Sub-Junior - any shooter under the age of fifteen.

 Trap - the device used to propel the target.

 Traphouse - a structure 2 1/2 feet below the ground 16 yards in front of the station that houses the trap, trapboy and a supply of targets.

 Veteran - at the Grand any shooter age 65 or older.

 Zone - a) one of the five districts in which the ATA divides the United States and Canada. b) one of the districts into which various states divide their territories.

 Zone Shoots - tournament sponsored by the ATA in each of its five zones and for which the ATA furnishes the major trophies.